Legendaries are undervalued because you have no real limit on participants, but they still take forever. Then you have value. Anything below yellow is garbage at level Even yellow has value only insofar as you can salvage it or toss it in the mystic forge for another RNG shot, making orange the only thing that draws attention.
You gave listed two options for a real situation which has many more options available. GW2 has a much more limited scope than does real life. This is why analogies of the sort you are using can be so ineffective.
As to rewards in gw2, my experience after playing daily for more than 5 years is that the options are:. Now, I am not at all opposed to a mix of rng drops and token based rewards. Ive enjoyed such in other games, including gw1. I just cant say that Ive noted such as existing to any significant degree here.
Anything I have wanted must be purchased because experience says that no other option exists. Bringing it back to your question, I suppose it should be rephrased as: would you rather the directions, etc, to the treasure or never get any treasure at all? In answer to that I suppose I would say that I would rather get treasure for my effort than spend the effort and never see any treasure. I believe the dissatisfaction that some people may express is due to an expectation that the amount of time and effort they invested would have achieved the desired results.
In general. I also believe that RNG is there, in part, to slow down the gear progression to keep people playing longer. Mmo specific. Some people prefer grinding money to buy something knowing that it'll take a predictive amount of time for example where as others may prefer taking the chance of getting it sooner by grinding the mobs directly and except the risk that it may take longer this relates to the first paragraph but not too much longer.
Gambling, addiction, psychology, neuroscience, perception and understanding of chance, risk and reward, emotional responses to the afore mentioned, etc are all interesting subjects in there own right but well beyond the scope of this thread. People need to realise that "no good drops" is a requirement in a game where everyone tagging a mob gets a drop.
There is just so much looting in this game, so nothing has value except the stuff which is extremely unlikely. What the game needs is more sinks to increase the value of items, you will notice when the game launched there were tons of mid range expensive items like the items which mimic mesmer phantasm weapons but they haven't put much stuff like that into the game for a long time.
PoF needs some mid range expensive sinks to make things valuable again, we cannot rely on Legendaries every few months alone. This is highly misleading.
Human beings have no way to check the difference between 'true random' and current methods for simulating RNG. It's technically true that they aren't the same, but there's no measurable difference between them in gaming, spreadsheets, or virtually any use RNG software has. Whatever pros and cons there are to RNG loot, it has nothing to do with software. Which makes you someone who prefers serendipity. Doubtless there are a lot who do.
Doubtless, also, a lot of others prefer incremental rewards. So, the game should have both. The complaints come when: someone who wants slow-and-steady wants an account bound drop with a low rate; when a drop fan's only real chance of getting the item is to collect currency; or when either are unhappy with the amount of time needed to get what they want. Everything was a drop.
Anything that dropped could be sold. Those who wanted to farm items could. Those who wanted to farm gold and buy the item could. I never liked RNG in any game actually because I like to know my odds of winning and how I can manipulate it in my favor of winning. I would rather grind for something knowing I will get it eventually instead of relying on RNG to get it. RNG by its very nature is fickle, and I have never been excited by it. I only get excited when I know I can actually get and see the path to the item instead of hoping I get it.
I disagree with the last statement. It's not necessarily true. Doing Teq everyday for a chance to get one weapon is grindy. Also if you're a completionnist it will require YEARS of doing it every day and not even being certain to get them all RNG can be very grindy too.
By making things more difficult, less people can farm them, and so the value of the rewards remain high. The choice that seems to be made sadly with games today is more grind and less challenge. It has to be counterbalanced with grind or rng. I personally don't mind RNG if there's another way to get the item you want.
Be it slow progression precursor or straight up TP. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. How good is your luck? Does your Electric Blueberry target a Gargantuar? Do you get Zombot after using Teleport on turn 10? Do you get a legendary after packs in GW2? It's your choice!. And I only have The Great Zucchini. And only one of them! That's how bad RNG luck I've had with packs.
Fine, then. You mean, the things that you'd have to be more pay to win than me to get the full benefits of? My crappy luck is getting 5 uncommons and getting 1 rare from one pack. The game just wastes of my gems. I was Wall Knight opponent was Immortica, I had no block meter 11 health , my opponent was three away from a block ten health.
I played Walnut Bowling, she rolled a three and got her signature superpower. So, it will take you a long time. Sadly none of them were true as far as I know.
They may have been true, just overly simplified. I've known people with engineering and mathematics degrees who've used their background to manipulate games in their favor in ways most others would think impossible. A few months back I was playing Eve and befriended a fellow free trial newbie who signed up around the same time I did.
In two weeks he had over 10 billion isk playing Eve's market, using his real world understanding of economics to manipulate the system in his favor and make isk hand over fist. Manipulating RNG works much in the same way. Like I said, it's not not easy by any stretch of the imagination, but possible. Of course, a lot of people would rather believe it's impossible than admit they can't do it — hell, I'll freely admit I can't — but that's a topic for another day. It is true that RNG used in videogames is not "true" random.
It's pseudorandom. But it is random enough for everything it's used for in videogames. And no, there is absolutely no way to manipulate it as a simple player. Cool article. Your email address will not be published. Matt December 7, am. Locke Kosta December 7, pm. In my opinion at least.
It's surprising to hear Dota 2 has any RNG whatsoever. This gives some pretty good insight on why exactly that is the case. I'm glad to hear you found the article insightful. Mateus Bessa June 20, pm. Tears July 4, am. People aren't going to share their secrets so easily I don't think, i noticed that too. Mateus Bessa July 4, pm. TearsWos:disqus , that's why i am doubting this post I doubt he really discovered how to exploit the system Because it is so damn hard discovering the patterns of a RNG.
Historikal December 7, pm.
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