Can you use barrows in castle wars




















Cheese Grater Man Vice Captain. Posted: Tue Jul 24, pm. I don't think its intended to be harsh, at least not in this case. Thank you, I have recieved the information I have been looking for. All Rights Reserved. Manage Your Items. Get GCash. Get Items. Where Everyone Hangs Out. Virtual Spaces. Gaia's Games. Lake Kindred battle with pets! Play zOMG! Switchem play Switchem Blossoms!

Don't forget them, especially super defense. So try to take a super defense potion so you have around 90 defense and the enemy will waste a lot of time before and if they manage to kill you. With a SSP and Ultimate Strength prayer you can hit really high, allowing you to take barricades and doors down with no more than two hits.

Not to mention all those defenseless archers, who are just begging to get killed! For example, there are various barricades and such outside the castle walls - just run around them to shake off your attackers. And, when you're in the castle go up the stairs once and go back down immediately afterwards. When you have potted your stats will reset if you get killed, so instead of dying, run back to the starting room to collect bandages.

Using brute force doesn't involve much tactic, although everyone in the team should take one useful item with them. One of you should have a rope so you can all get on the castle walls, while someone else can use a tinderbox to destroy the catapult. Tear down their defense by teaming on their rangers and mages, and then scout their castle for the flag carrier.

Never leave the castle if you're not going to make it safely with the flag. If you're near death with no bandages, don't take the chance in dropping the flag in enemy hands.

When you have captured the flag, Take the far ladder, not the stairs, on the spawn room floor, and run underground.

You can set a barricade a number of ways down there to lose your pursuers, in addition to being able to use the cave walls to further separate yourself from pursuers. If players are following closely, but not attacking, collapsing the cave walls on the far side may eliminate the close following pursuers and distance yourself from other pursuing players.

If you get in trouble and are out of barricades and the cave walls won't work because attackers are right next to you, you can go to ground floor and run back to your base.

Remember: Zamorak North, Sara South. The only reward given, are Castle war tickets, which can be exchanged for "decorative armours", hoods and capes at Lanthus, in the lobby of the castle wars mini-game.

The armour, and tickets are un-tradable. The tickets are distributed as follows:. Lanthus' store contains the following items: Note: Red and blue decorative armour has the same stats as steel armour.

White and teal decorative armour has the same stats as Mithril armour. Gold and black decorative armour has the same stats as adamant armour. Stuck on something? Want some more tips? Ask on our forums. Table of Contents 1. The Castle Wars arena, is located to the west of Yanille : 2.

The lobby is where everyone appears when a war has concluded. In the lobby, there is a bank chest, and Lanthus, who can trade decorative armour for your tickets. The lobby also shows the scoreboard, which can tell you just how good some teams are Picture.

When the 20 minute war is about to finish, and a mage or ranger is attacking you from a far away distance, the blast or arrow will hit you in the lobby if its cast before the game concludes, but will cause no damage, this is particularly annoying if it is an ice spell.

Here you wait for the game to begin Picture. When players die, they are returned to a respawn room in the appropriate castle. The second floor contains a passage bent at a right angle, enveloping that team's spawn room, which is only accessible to the castle's team.

There is a staircase leading to the next level. Inside the spawn room, there is a bandage table, a tinderbox respawn, a ladder leading to the next level, and a portal to leave the current game. If any player does so, players on the same team in the waiting room will be asked if they wish to join the current game. The first to accept takes the previous player's space.

The third floor has a small inside wall enveloping a trapdoor that leads down to that castle's spawn room. The trapdoor is only usable by that castle's team. There is a one-square-wide passage around this wall. A staircase leading to the highest level is located against one of the walls. The highest floor contains only a standard stand, which may or may not hold that castle's team's standard, depending on whether the enemy team has taken the standard or not. The underground passage level can be accessed by two ladders in the middle of the arena or by a ladder from either team's castle.

Either castle's ladder is located at opposite ends of the underground area, each with two passages towards the central cavern. At the mouth facing the centre area of each passage, there is a deposit of rocks which may be removed or replaced with explosive potions or pickaxes. The central area is a small castle that has two ladders leading up to the centre of the arena's ground level. This area can be used for ranging and maging. One catapult is located in each teams castle.

Players may use the catapult if they have ammo, which they can obtain from tables on the first floor. After players have ammo, they can operate the catapult by clicking on it. A display will open up and players must then choose the X and Y coordinates of where they wish to fire; however, often, the shot will not go exactly where you aim.

The highest X and Y coordinates are 30, All players near the area of impact, regardless of which team they are on, will take damage. Catapults can be destroyed by the enemy team using a tinderbox or an explosive potion. A toolkit can fix a broken catapult. A catapult that is on fire may be put out with a bucket of water. A good tactic with the catapult is to simply continue firing the catapult at coordinates 0,0.

Be careful when using the catapult, because it is possible to harm and even kill your own team-mates with it, so be on the look out for renegade flying rocks! These are located in the north-east and south-west points of the river. Players can jump from stepping stone to stepping stone to cross the river in the middle of the arena.

The stepping stones have many uses—one main use is to escape the enemy team while capturing the flag. If the flag is dropped while standing on stepping stones, it returns to the base. Players were once able to evade Ancient Magicks ice spells by crossing these stepping stones, but this was changed so that bind spells now prevent you from crossing the stones.

The collapsible rocks are located in the caves below the arena. Using a pickaxe or an explosive potion , players may collapse the walls and fill the cave passageway with rocks, so that players may not pass. To get past the collapsed rocks, players must use either two explosive potions or a pickaxe or both.

If rocks are collapsed on top of a player, he or she will die immediately. This is an excellent trick if you are running through the tunnels with the flag, as it gets rid of many chasers and blocks the rest, but they could also kill you. The best trick to use is when it's clear, put a barricade on one side of you and put one under you. Therefore, the player doesn't see it under you, and when they go to attack you they actually attack the barricade, and then, you can use an explosive potion on the wall, killing them.

The battle tactics in castle wars vary. Most of the time, each team will have at least one wielder of Ancient Magic. The ancient is often used to defend the castle from potential flag stealers by freezing them with ice spells.

Once frozen, this gives the Melee people a chance to finish off the helpless thieves. Sometimes, ancients will also have a dual ranging fight skill where they will freeze someone then range them. Ancients are also useful underground for stopping flag capturers as they try to infiltrate the castle from the underground passages.

Most of the time, however, people choose to use Melee because it is inexpensive rather than spending money on buying runes or arrows. Asked by xz All Barrows Armor degrades in combat. There is no "type" of combat that is "degradable-free. As long as your fighting any monster or anything in the game it will degrade, once the armor reaches 0 it will have to be fixed by Bob axe seller in lumbridge for a sum of money. You can also fix on your own, depending on your Smithing level.

You just need a Crafting table, thats all. I think it's right. Don't worry about it degrading. You need to be a member in order to leave a comment.



0コメント

  • 1000 / 1000